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Animator / Tech Artist - Helix Jump

Work from home Full-time role Hiring

About Voodoo Founded in 2013, Voodoo is a tech company that creates mobile games and apps with a mission to entertain the world. Gathering 800 employees, 7 billion downloads, and over 200 million active users, Voodoo is the #3 mobile publisher worldwide in terms of downloads after Google and Meta. Our portfolio includes chart-topping games like Mob Control and Block Jam, alongside popular apps such as BeReal and Wizz. Team We are looking for an Animator / Technical Artist with strong Unity experience to help make Helix Jump feel more satisfying, polished, and modern. Your mission will be to improve the game’s visual feedback, animations, VFX, transitions, impact moments, rhythm, and overall game feel, while keeping everything lightweight and optimized for mobile. You will: Create polished, satisfying, and lightweight animations, VFX, trails, transitions, and feedback effects Improve impact moments, destruction, combo, speed, rhythm, and momentum-based feedback Work directly in Unity to implement and iterate on animations and effects Collaborate closely with developers to ensure everything looks good while staying optimized Improve readability, timing, tactile satisfaction, and overall game feel Optimize effects for mobile performance, including draw calls, overdraw, particle count, materials, batching, texture sizes, and GPU cost Iterate quickly based on product direction, player behavior, and A/B test learnings Contribute ideas to improve the game’s visual quality and player experience Profile You have: Strong experience as an Animator or Technical Artist on mobile games Strong hands-on experience with Unity Good understanding of Unity animation systems and particle systems Strong eye for game feel, timing, rhythm, readability, polish, and tactile satisfaction Experience creating effects for fast-paced gameplay, impact, destruction, combo, speed, rhythm, or momentum-based mechanics Strong performance-conscious mindset for mobile games Ability to balance creativity, quality, and speed Good communication skills in English Nice to have: Shader knowledge Tween system knowledge 3D modeling skills Experience improving an existing live game Experience working in small, autonomous teams We value people who are passionate about games and player experience, proactive, resourceful, self-disciplined, open to feedback, and motivated by measurable product impact.

Benefits

Best-in-class compensation Other benefits according to the country you reside

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